quote: 2.3 Tiebreaker Selection As of this season (MLIGCTF ZP VI), tiebreakers will be decided by a random number generator. All of the maps on the maplist will be numbered one to x (however many total maps there are), and a random number generator will be used to decide which map will be played as the tiebreaker map. --- 3.7 Player Inactivity and Insubordination If a player misses 2 consecutive matches, a team can drop that player and contact an admin concerning an inactivity drop. The player may be exchanged for a player of that captain’s choosing from the FA pool. This player is now inaccessible for any trade transactions. If the inactive player returns later in the season before the roster lock date, the player’s original team gets first choice as to whether or not they’d like to readd that player to their roster. If a player is found to be not showing or refusing to play for a certain team due to their dislike of the team or its captain, then that player may be removed from the league entirely per captain request and legitimate evidence against that player. Everyone is drafted to unexpected teams at times. The draft process is meant to make the league as balanced and interesting as possible, not to stack teams. If you will only play for certain players or captains, then do everyone a favor and simply do not sign up. --- 4.1c Boosting and Map Exploits Teamwork is a large part of any team-oriented multiplayer experience. Boosting is encouraged as long as they are all legal boosts. Legal boosts are any that involve: aiding a flag carrier move quickly from base to base or to the flag, to accesible spots in a map that ARE NOT glitches but designed parts of the level (i.e. above the flag in EC2 or Acrony). Boosts that enable players to reach or utilize map bugs are illegal and will result in the team forfeiting their map. Purposely dropping the flag where it CANNOT be picked up/returned by players is also illegal and will result in the team forfeiting their map. Also, the use of map exploits by a single player to gain an advantage on unsymmetrical maps are also illegal (the wall dodge in EC2 on the red side, etc).