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| ..:: MLCTF IV Finals - Demos & Stats ::.. | |
Posted By: [Z]Mòó§ë @ Sun Aug 15, 2004 10:46 pm \\ Comments: 2
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| Final Regular Season Standings! | |
Posted By: m3ss @ Wed Jul 28, 2004 3:58 pm \\ Comments: 2
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The final standings are now in for the MLCTF IV Regular Season. Team Happy Birthday put on a suprising show this season, finishing undefeated with an impressive 88.88% efficiency. However, I think everyone would agree that in the playoffs, it's anybody's ballgame. I look forward to some exciting and intense matches.
Division 1
1 - Team Happy Birthday
2 - Suck It, Bitches
3 - No Tag
4 - Team Rice
Division 2
1 - Just a Game
2 - Element
3 - Team Discovery Channel
4 - J-Blasters Plus
The Schedule will be updated shortly with match-ups as well as dates and times. Hopefully we'll see some nice predictions for these games. Players feel free to write your own and submit them to an admin. You will receive credit for your own work. :)
To all of the teams who made the playoffs, congrats! Your rosters are now unlocked, you may trade freely.
EDIT: THE SCHEDULE WAS RE-UPDATED AND ALTERED SOMEWHAT! CAPTAINS AND TEAMS, PLEASE TAKE NOTE!
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| ...::: MLCTF IV Map Pack :::... | |
Posted By: [Z]Mòó§ë @ Thu Jul 08, 2004 1:38 am \\ Comments: 0
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...::: MLCTF IV Map Pack :::...
http://www.prounreal.com/mlut
irc.GameSurge.net #MLUT
Maps included are:
CTF-Bollwerk105
CTF-Bremalia
CTF-CoretCE105
CTF-Dreary
CTF-Face-LE200
CTF-Glacier-LE100
CTF-Glacier-LE101
CTF-Hydro16-MLUTE107
CTF-Infested-LE101
CTF-K-Lined-SE
CTF-Lucius
CTF-Maelstrom-LE102
CTF-Masteroid
CTF-McSwartzly][
CTF-NovemberCE105
CTF-Nucleus
CTF-Orbital-LE102
CTF-Pyro
CTF-Terra-LE102
CTF-Vandora-LE101
DOWNLOAD MLCTF IV Map Pack HERE
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| MLUT Player Holdout: /AoW/flip | |
Posted By: Zax @ Tue Jul 06, 2004 11:41 pm \\ Comments: 3
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Flip has chosen to use the player holdout rule. By doing so his salary will go from $176 to $264. He will be dropped randomly within the next 3 days back into the free agent pool.
As far as Team Here To Beat Drew, their team roster will remain at 11 players. In order for them to commence any trades or add/drops, they must also pick up a 12th man at that time.
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The schedule for MLCTF IV is online. You will see that all 5 rounds are scheduled. Notice that 1 round != 1 week. So pay attention to your match dates! Let the ranting begin :)
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The MLCTF IV Draft will be held on Sunday, June 27th at 9:00PM EST in #MLCTFDraft on irc.GameSurge.net
The salary cap is set at $3400.
Cap rounds will be the following:
Round 0 - $3400
Round 1 - $2100 <== Captain + first pick
Round 2 - $1700
Round 3 - $1500
Round 4 - $1300
Round 5 - $1000
Round 6 - $800
Round 7 - $550
Round 8 - $400
Round 9 - $275
Round 10 - $200
Round 11 - $0
MLCTF IV: Captain Pick Order
$156 - khemikal (1)
$349 - Yangsing (2)
$447 - pist (3)
$454 - Thriller (4)
$462 - NiKoN (5)
$512 - Royal Flush (6)
$518 - Wretchy (7)
$539 - Rutzy (8)
$543 - mavz (9)
$589 - Guybrusy (10)
Pick Format: 1,2,3,4,5,6,7,8,9,10,10,9,8,7,6,5,4,3,2,1,1 ... (etc)
MLCTF IV: Captain List
Team Name: The Jackson 12
Captain: Thriller
IRC Channel: #tj12
Tag: -tj12-nickname
Team Name: Suck It, Bitches
Captain: Wretchy
IRC Channel: #s|b
Tag: §¦ßnickname
Team Name: Just a Game
Captain: NiKoN
IRC Channel: #teamjag
Tag: JaG.nickname
Team Name: No Tag
Captain: pist
IRC Channel: #none
Tag: nickname
Team Name: Element
Captain: mavz
IRC Channel: #ElementUT
Tag: nickname\e
Team Name: Happy Birthday
Captain: Guybrush
IRC Channel: #happybirthday
Tag: *HB*nickname*
Team Name: Here To Beat Drew
Captain: Rutzy
IRC Channel: #htbd
Tag: nickname.htbd
Team Name: Cowboys from Hell
Captain: khemikal
IRC Channel: #cfh
Tag: CFH`nickname
Team Name: Team Rice
Captain: Yangsing
IRC Channel: #rice
Tag: [RICE]nickname
Team Name: J-Blasters Plus
Captain: Royal Flush
IRC Channel: #JB+
Tag: JB+nickname
MLCTF IV: Approved Servers
[Z]òó[Z] ¤ MLCTF IV ¤ Stats = http://67.18.0.200
unreal://67.18.0.200:7777
[Z]CompleteDestruction[Z] ¤ MLCTF IV ¤ Stats = http://67.18.0.201
unreal://67.18.0.201:7777
[PURE] Velocity Online [#mlut PGP]
unreal://69.12.83.92:7777
.:è×äçtiºÑ:. .:chicago:. .:MLCTF IV:.
unreal://66.225.201.100:7777
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| MLCTF IV :: Map List Posted | |
Posted By: -Tempest @ Thu Jun 24, 2004 8:45 am \\ Comments: 1
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The map list has been posted. There have been some changes since Season Three, so take a look at Rule 1.3 to see what's new.
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| MLCTF IV :: MLCTF IV Server Settings | |
Posted By: [Z]Mòó§ë @ Tue Jun 22, 2004 8:56 pm \\ Comments: 0
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Out of the RULES section....
Mutators: No Redeemer, CB12, SmartCTF v4, AntiTimer v3, AntiTweak v3.4, BDBMapVote3.04, MODOSUtilsV25
Server Actors: UTPureRC7C, NoTossWeaponSwitch, iMMC
Max Team Score: 0
Time Limit: 20 minutes
Weapons Stay: On
Tournament: On
Max Teams: 2
Friendly Fire: 0%
Game Style: Hardcore
Game Speed: 100%
Air Control: 35%
Translocator: On
Bots: Off
Powerups: On
INI Tweaks
code:
[IpDrv.TcpNetDriver]
ConnectionTimeout=15.000000
InitialConnectTimeout=30.000000
MaxClientRate= // Range of 10000 - 20000
NetServerMaxTickRate=40
KeepAliveTime=0.000000
Mutators
The Tickrate Independant Weapons modification will be running on MLUT servers. Be sure to enable CB12 in the mutators section of your server.
Note: When TIW is enabled you will need to make sure your minigun and pulse binds are changed so they work with it:
Minigun bind: key=switchweapon 7
Pulse bind: key=switchweapon 5
Also, scroll down to the [Engine.PlayerPawn] section of your User.ini file, and change the priority listings as follows (this is an example; change to match your current priority)
code:
WeaponPriority[0]=minigun2
WeaponPriority[1]=TIW_Minigun2
WeaponPriority[2]=Translocator
WeaponPriority[3]=Chainsaw
WeaponPriority[4]=PulseGun
WeaponPriority[5]=TIW_PulseGun
WeaponPriority[6]=ripper
WeaponPriority[7]=WarHeadLanucher
WeaponPriority[8]=ImpactHammer
WeaponPriority[9]=enforcer
WeaponPriority[10]=doubleenforcer
WeaponPriority[11]=ut_biorifle
WeaponPriority[12]=UT_FlakCannon
WeaponPriority[13]=UT_Eightball
WeaponPriority[14]=SniperRifle
WeaponPriority[15]=ShockRifle
The AntiTimer v3 Mutator will be running on MLCTF servers. Be sure to enable this mutator in the mutators section of your server.
The SmartCTF v4 Mutator will be running on MLCTF servers. Be sure to enable this mutator in the mutators section of your server. Add this to serverpackages too to see the stats.
BDBMapVote3.04 is only required if the admin doesn't wish to give out webadmin AND is not going to be available to configure the server maps for matches. Please be sure to allow kick voting in the event we need to kick someone from the server to start the match.
MODOSUtilsV25 is required only if an admin is not available to start a server-side demo of matches. If you may not be around to start server-side demos, please enable Auto Demo Recorder using this mutator and give MLCTF IV admin(s) the password to start the demo.
Server Actors
UTPureRC7C is required for match play. Server ini settings for UTPureRC7C are as follows:
code:
[UTPureRC7C.UTPure]
bUTPureEnabled=True
Advertise=0
AdvertiseMsg=1
bAllowCenterView=False
CenterViewDelay=1.000000
bAllowBehindView=False
TrackFOV=1
bAllowMultiWeapon=False
bFastTeams=True
bUseClickboard=True
MinClientRate=1000
bAdvancedTeamSay=True
bHitSounds=False
bTeamHitSounds=False
ForceSettingsLevel=2
bNoLockdown=True
bWarmup=False
bCoaches=False
bAutoPause=False
ForceModels=0
ImprovedHUD=1
bDelayedPickupSpawn=False
PlayerPacks[0]=
PlayerPacks[1]=
PlayerPacks[2]=
PlayerPacks[3]=
PlayerPacks[4]=
PlayerPacks[5]=
PlayerPacks[6]=
PlayerPacks[7]=
NoTossWeaponSwitch (anti-FWS) is required for match play.
Mod Menu Checker (iMMC) is required for match play. Download and use this iMMC.ini
It is the responsibility of both the admin and the players to ensure that all the settings are correct prior to starting the match. Once both teams have clicked in they have agreed to the current settings and no map can be replayed due to settings that are in conflict with those on the rules page.
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The draft will be Sunday June 27th at the Earliest.
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The MLCTF IV admins have gone over the list of players who are currently serving bans for their previous actions and attitudes in past MLCTF seasons, as well as examining a couple of current community players who may be disruptive to the MLCTF IV experience . Here are the current results of these discussions.
Motion to Unban Player :: Desolation
Reason for Ban: Caught cheating in another MLUT league.
Final Resolution: Motion Opposed
We took desolation's situation into review to see whether or not we should unban him and look his case over again. After some deliberation, and after desolation contacted me, the decision was made by the admins to keep this ban active and indefinite, at the very least until MLCTF IV. He got caught cheating in another MLUT league and vehemently denied it until the end, sending me packages and screenshots and debating the entire issue with me at work for a few days. However, there were some holes in the situation, so the ban stuck. This, coupled with his attitude in past encounters, lead us to not unban desolation for MLCTF IV.
Motion to Unban Player :: Hubbs
Reason for Ban: Co-captain who condoned a ringing player in MLCTF II.
Final Resolution: Motion Passed
Hubbs was the co-captain for Resistance is Futile, the team disqualfied from MLCTF II due to violating the player eligibility rule and having a player alias as another player to play for his team. At the time, the admins voted to suspend both he and the ringer for one season, pending further review. We have reviewed the situation and decided that they served their sentence without much hassle, and there's no reason to drag it out any further. Thus, Hubbs is eligible to play in MLCTF IV.
Motion to Unban Player :: Wretchy
Reason for Ban: Ringing player in MLCTF II.
Final Resolution: Motion Passed
Much like Hubbs, Wretchy was suspended for one season, pending further review, following an incident where he rang for Resistance is Futile. As with Hubbs, we have reviewed the situation, and have decided that Wretchy is eligible to play in MLCTF IV.
Just to let you all know that the penalty for ringing is MUCH more severe now than it was in MLCTF II, so don't expect to get off as lightly as these two.
Motion To Ban Player :: Oranjizz
Reason For Ban: Repeated and unapologetic aimbot usage in recent times.
Final Resolution : Motion Passed
Oranjizz recent, rampant use of the hookbot was enough to get him removed from MLUT competition. The other facets of his personality and behaviour were just the frosting on the cake. If anyone has any questions about this one, I suggest you get out from under the rock you've been in a coma under. Any flames/responses from his anx buddies will be ignored or deleted, depending on my mood. Thus, the fruit is banned.
Motion To Ban Player :: HallO
Reason For Ban: Hookbot use, previous cheating issues, general untrustworthiness.
Final Resolution : Motion Passed
Mostly just due to his recent hookbot use, but his attitude in the past lead us to pass this motion. The hookbot, actually, was also just reason enough. HallO is also on the ban list.
Any questions on any of these changes can be addressed to me.
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| MLCTF IV :: Signups CLOSED!! | |
Posted By: starshadow @ Mon Jun 07, 2004 3:59 pm \\ Comments: 0
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Well, rankings will start soon, after the final list is composed, and aliasers and such are culled out. If you missed signing up, and still wish to play, well, you've got about 2 days, tops, to PM an admin so we can add your ass to the list before it's closed for good.
Captains, we need your information, AS SOON AS POSSIBLE. If you don't know whether you're a captain or not, check your PM's. As always, don't worry, you'll automaticlly be added to the FA list if you were not selected to be a captain.
Vroom Vroom!
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| MLCTF IV :: What? Player signups open already? | |
Posted By: starshadow @ Sun May 30, 2004 8:08 pm \\ Comments: 6
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Yeah, well, now the moment you've all been waiting for! Sign up for MLCTF IV!
Edit: Local Legend Sinzor has contributed this lovely MLCTF IV logo for use if we desire, great job!

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| MLCTF IV :: Captain Signups Closed | |
Posted By: -Tempest @ Sun May 30, 2004 9:06 am \\ Comments: 0
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Yep.
We're reviewing the list now and should announce 'em soon.
Player signups might start, oh... tonight?
Keep an eye out.
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| MLCTF IV :: Map Suggestions | |
Posted By: -Tempest @ Tue May 25, 2004 10:25 pm \\ Comments: 1
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Well, we've got a list in mind, but we want to hear some suggestions from you people.
So, suggest five custom maps that are not seeing (frequent) play on servers that you want to see added to the map list. Maps that YOU would play.
No w00tabulous, Thorns, Boxy, or any of that crud. I said custom maps that are not seeing play as often as they should, and those maps are seeing more than enough.
Please reply in the thread found at http://www.prounreal.com/forums/viewtopic.php?t=50098 to offer your suggestions.
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| MLCTF IV :: Captain Signups Open! | |
Posted By: -Tempest @ Sun May 23, 2004 8:05 am \\ Comments: 0
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Captain signups are now open. You can find them at:
http://www.prounreal.com/mlut/signup.php?c=13&stype=captain
You can also find them by clicking the "Captain Signup" link in the menu to your right.
Remember that you need a ProUnreal account to signup (although, if you don't by now...)
Signups will probably run a week or so.
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The rules for the fourth season of MLCTF have been posted! Please read carefully through the rules as there have been changes made since last season (some minor grammar adjustments; some completely new additions). Also, be warned that the rules are subject to change. This inclues, but is not lmiited to, the maps, number of players, the number admins, etc. If you notice any mistakes or have any suggestions, please contact your favorite admin. We hope to open up the captain and player signups in the very new future. Stay tuned!
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Hmm, a website for MLCTF IV? I wonder what this could mean!
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